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The studio

HANA GAMES: A Story Born from Passion

Hana Games was founded by Mike Chiappe and Sébastien Aglaé in France. Discover our story, our vision, and the beginning of our adventure.

01

Where It All Began

We were not just two students sitting in lecture halls. We were two dreamers, sketching ideas into notebooks, staying up late to code and imagining worlds that did not exist yet. That is where HANA GAMES was born: on our university benches, long before it had a name.

When it came time to choose one, we called it HANA (花), the Japanese word for flower. To us it stands for ideas that bloom into something bigger, something alive. It is also a nod to Mike's love of Japan, where the name is known as Sakura.

In January 2023, the dream became real: our studio took its first breath.

Where It All Began

02

Who We Are

We’re different, and that’s our strength.

  • Sébastien

    the Craftsman of experience

    Calm, thoughtful and attentive to detail. He shapes interfaces and worlds that are not only good-looking but intuitive. His craft is turning pixels into places you want to live in.

  • Mike

    the Architect of logic

    Precise, organised and always on time. He builds the frame our games stand on, from the server infrastructure to the core mechanics, making sure all of it is solid, scalable and reliable.

Together, we bring balance: vision and structure, artistry and logic.

03

Our First Steps

Like many young creators, our ambition was larger than our resources. We wanted to build huge, complex games with only passion as fuel. And we quickly learned the hardest lesson of all:

“Don’t be too ambitious.”
Our First Steps

But every mistake made us sharper. We discovered the power of fast prototyping. With My Airline Manager we had a playable build within weeks. Without a plan, though, progress slowed down. That project taught us that organisation is not just important, it is a matter of survival.

04

Early Recognition

Our persistence started to pay off. At the Games on Web competition, year after year, we found ourselves on the podium:

  1. 2022

    “Coup de pouce” Award

  2. 2023

    “Top du top” Award

  3. 2024

    the Speed Run award, given after a good scare a few days before the deadline.

For us, these awards weren’t just trophies. They were proof: HANA GAMES wasn’t just a dream anymore.

05

The Challenges We Faced

We quickly realized that making games isn’t just about coding. Everything is its own craft.

The Challenges We Faced
  • 01

    Art

    Characters, 3D models, animations, environments. Every step needs skills we had to learn or go and find.

  • 02

    Technology

    A poor infrastructure choice cost us data, stability and countless hours. It taught us the value of reliable partners.

  • 03

    Publishing

    Every store (Apple, Google) has its own strict rules and long delays. We had to adapt, wait, resubmit and keep moving.

  • 04

    Marketing

    We noticed that many games succeed not only because they are excellent, but because they are visible. That opened our eyes to a whole new battlefield.

Every obstacle shaped us. Every challenge made us stronger.

06

Our Vision

To us, quality means two things we never compromise on:

  • Polished visuals

  • Clean, performant code

But our vision goes beyond quality. We do not just want to sell games. We want to build experiences players are proud to be part of. We want a community that grows with us, where feedback shapes what comes next, and where every game feels like a journey we took together.

Because in the end, HANA GAMES is not only about us. It is about all of us, developers and players, building something great together.

Our Vision

Our games

One game live today, more on the workbench.

See all games